//==============================================================================
// Physician_anim.txt
//==============================================================================
			
//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Physician Head
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Hero G Physician_idleA
					Connect TOPOFHEAD head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector 
   		{
			set hotspot
			{
				version
				{
					Visual Scenario G Theocrat_CarryIdle
					ReplaceTexture scenario theocrat/Hero G Physician
					ReplaceTexture scenario theocrat head/Hero G Physician Head
					Connect TOPOFHEAD head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Physician_FlailA
				Connect TOPOFHEAD head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Physician_boredA
					Connect TOPOFHEAD head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Theocrat_CarryBored
					ReplaceTexture scenario theocrat/Hero G Physician
					ReplaceTexture scenario theocrat head/Hero G Physician Head
					Connect TOPOFHEAD head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}


//==============================================================================
anim RangedAttack
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Hero G Physician_idleA
				Connect TOPOFHEAD head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Physician_deathA
				Connect TOPOFHEAD head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Physician_walkA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.75 true	
					tag FootstepRight 0.30 true	
	//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Theocrat_carry
					ReplaceTexture scenario theocrat/Hero G Physician
					ReplaceTexture scenario theocrat head/Hero G Physician Head
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.30 true   
	//-- end auto generated section
					Connect TOPOFHEAD head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}


//==============================================================================
anim heal
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero G Physician_healA
				length 4.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Connect TOPOFHEAD head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}